Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
Conference information

Interactive session
Impact on players when game collection items are actually output as rewards
*Masaki HONMA*Hironori HARA
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 179-182

Details
Abstract
When you get an item in the game, you created a module that provides the item in reality. This module enables items to be obtained in the real world when items not related to game clearing are obtained. We observed whether players go to get items compared to when they can't get them in reality. The responses were tabulated with a perspiration sensor and questionnaire to determine if they affected play style. As a result, it was suggested that the play style was not affected.
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top