Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
Conference information

Interactive session
Proposal of Enemy AI Considering Unstable Aim due to Confusion in FPS Game
*Naoki TAGUCHI*Yoshihisa KANEMATSU*Koji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 191-194

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Abstract
In “Player versus Player” of FPS game, there are many phenomena that shoot in a different direction due to confusion. However, the enemy AI of the FPS game has no change in shooting accuracy due to confusion. Since this seems mechanical to the player, the aim was to express humanity by reducing shooting accuracy due to confusion. When the enemy AI suddenly encounters the player or is shot from behind, a function to reduce the shooting accuracy of the enemy AI due to confusion has been implemented. The experimental results show that the confused enemy AI implemented by this method is perceived by the player as more human than the uniform enemy AI.
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