Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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Panel session
A Development of LOD Dataset for Description of Video Game Resources and the Research Utilization
*Kazufumi FUKUDA*Tetsuya MIHARA*Kosuke OISHI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 31-34

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Abstract
We created a bibliographic data through the cataloging video games. The data model is built on functional requirements for describing the bibliographic universe based on the characteristics of the presentational form. The created data has been converted to Linked Open Data from the bibliographic record using converters developed in Python. The data is useful for various searches and analysis by SPARQL queries. This study shows the outline of the data structure and the process of creation. Then, the effectiveness of the data is verified by showing examples of analysis for research utilization in this paper and the workshop. In addition, the requirements for research use will be clarified through discussions with participants on potential and expandability.
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© DiGRA JAPAN
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