Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
Conference information

A Study on Application of Reinforcement Learning in Game Test Automation
*Yusuke TANIMURA*Masahiro YASUMOTO
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 84-87

Details
Abstract
To improve the efficiency of quality assurance and debugging tasks in game development, researches and developments for game test automation utilizing machine learning techniques have been promoted in recent years. In this study, we focus on the application of reinforcement learning to quality assurance tasks such as regression testing and game balancing, and discuss an efficient approach toward solving underlying issues for practical use.
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top