Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
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Improving Workflow Efficiency in Personal Game Development
*Shen Jia*Akinori Nakamura
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 103-106

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Abstract
This is a practical research using Unreal Engine to study the time efficiency of applying assets instead of making the whole game original only. We will create a map with the assets applied, and then create an original map within the converted time constraints. User testing of both maps will be conducted, and semi-structured interviews will be conducted to check for differences in completion and playability. Based on the above steps, we will develop the final content including both the assets only map and the original + assets map, and summarize the final comparison in the research paper.
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