Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
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Analysis Interface for the Fighting Games Based on Distance Between Characters and Arbitrary Match Time Periods
*Tsubasa MIYAKAWA*Tomoki KAJINAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 99-102

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Abstract
This paper proposes a match play analysis interface for fighting game based on frequency used of characters' skills according to the distance between characters and the arbitrary time period during the match time. Conventional analysis of match play and watching support have been considered on the distance between characters, but have not been considered about arbitrary time period during match time of user's focused. However, this paper develops a match play analysis interface that allows users to dynamically control the distance between characters and arbitrary time period during the match time, and evaluates effectiveness of the system through evaluation experiments.
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