Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
Conference information

Peer reviewed session
Game-based Learning Environment for Music Education
A Case Study of the Music Game “Rocksmith”
*Toru FUJIMOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 17-20

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Abstract
This study investigated the skills acquisition afforded by playing the guitar playing music game Rocksmith and the associated challenges. The detailed examination of Rocksmith players who had acquired advanced skills suggested that there were support elements that needed supplementation and confirmed that when conducting learning activities using commercial games, it is important to learn the support technology built into the game and the skills needed to interact with others in the community support environment.
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© DiGRA JAPAN
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