Abstract
The discussion on game archives does not seem to be sufficiently connected to other fields, except in terms of technology. There are few references to game archives from the perspective of archival research. However, this is also one of the reasons why game archives have traced the ethical issues that have been discussed in archival research. This paper examines the problems of game archives and ways to deconstruct them by referring to Derrida's discussion, one of the major discourses on archives in the humanities. The former deals with the power of the archivist and his passion for the origin of the archive, while the latter deals with the indexical interface that introduces the horizon of emotion. Both of them resist the tyrannical formulation of authentic history through inter-subjectivity. Rethinking the archives of games, which are representative examples of bone digital media and have a close relationship with CGM, can serve as an indicator for considering the relationship between digital archives and users today.