Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
11th Annual Conference
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Analysis of Game Playing Time and Frequency among Japanese Youths
Focusing on Existing Questionnaire Surveys
*Yasuo Kawasaki
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 65-68

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Abstract
The purpose of this research is to clarify the current state of the game playing environment for youth. This presentation will mainly focus on the statistical data and mass media survey articles on the game playing time and frequency of youth. In the presentation, we will identify and organize the relevant items in the survey. We will then analyze the differences and changes in each item, and attempt to verify and discuss the current status and changes in the game playing time of youth.
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