Abstract
There are many prior examples of database design for music materials, including Matsushita (1999), Ito (1997), and Toriumi (2010). And Kanai (2015) describes the process of effective metadata design based on the characteristics of music materials. Based on the above, in this study, we will examine the characteristics of game acoustics, which are linear (and interactive) music materials, and organize the issues for the preservation of game music.