Host: Digital Game Research Association JAPAN
Name : DiGRA JAPAN 12th : The 12th Annual Conference of Digital Games Research Association Japan
Number : 12
Location : [in Japanese]
Date : February 11, 2022 - February 12, 2022
In the development of network games, techniques and tuning specific to network games, such as synchronization control between terminals, appropriate screen updating, and communication frequency adjustment, are issues that need to be addressed. This knowledge requires a lot of learning time due to the lack of established learning methods, which may hinder newcomers to the field. In this study, we propose a tool to support the acquisition of network game development skills for beginners who do not have the above development skills. Specifically, the system supports network game development by using an object placement method that enables intuitive operation and visual understanding of network game development techniques by the user. We designed a learning task using this system, and evaluated its effectiveness through subject experiments.