Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : 8-3
Conference information

Serious game, gamification ( session 8 )
Believe Your light(BYL)a new generation functional game, fun and mental health at once
Proceedings of 12th Annual Conference Edition
*Francesco Panto
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

In recent years serious games, gamification are emerging concepts in the game industry. However often if a game is functional for the player (learning, mental health) usually it lacks charm and fun. The other way around is true. If a game is fun and appealing, usually doesn't care about other possible functions. The author is willing to produce a game which incorporates the fun and appeal of top-level Japanese games but that at the same time provides for the user an insight and a profound emotional experience. The first step is presented here. preliminary interview and questionnaire survey were conducted to understand which dimension of mental health is affected by fictional narratives consumption. After we conducted a pilot Intervention-control study using an original videogame produced according to the principles of narrative therapy and narrative transportation theory.

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https://creativecommons.org/licenses/by/4.0/deed.ja
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