Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : I-2
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Interactive session
Change in impressions due to the addition of favorable "junk game" elements
*Kaito OUCHI*Yoshihisa KANEMATSU*Suguru MATSUYOSHI*Kouji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Many games that are called "junk games" for various reasons are not even talked about. On the other hand, there are "beloved junk games" that have a cult-like popularity. We considered that we could increase the buzz and reputation of games by finding the elements that make them beloved and adding them to games. First, we extracted candidates for favorable "junk game" elements from YouTube video comments. We created a game with these elements added and conducted an evaluation experiment. As a result of the experiment and verification, we found that the games with added favorable "junk game" elements entertained players more than those without them. It was also found that some of the favoritism "junk game" elements were counterproductive as a motivation to continue playing the game.
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