Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : I-3
Conference information

Interactive session
Changes in user experience time for screen transition effects
*Yukina OMORI*Yoshihisa KANEMATSU*Suguru MATSUYOSHI*Kouji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
The purpose of this study was to reduce the user's experience time of screen transition effects in games. Through experiments using video images, it was found that the highly rated game effects had the effect of reducing the experience time. In addition, it was found that the timing of the stimulus could be a factor that changed the experience time. Based on this result, we investigated the change in the experience time when the player repeatedly watched the screen transition effects as in actual play. From the results, it was found that a highly stimulating screen transition effects may be inappropriate for users to watch repeatedly. Therefore, we speculated that an effects with constant stimuli would be suitable for a game in which the same screen transition effects would be viewed multiple times. For this reason, we thought it was important to change the screen transition effects according to the scene in the game.
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