Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : T-2
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Peer reviewed session
Creating a useful and helpful pattern language for game-based learning design
*Kosuke ZAITSU*Toru FUJIMOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

This study aims to create a pattern language to support practitioners who intend to introduce game-based learning. Interviews were conducted with four instructors currently practicing game-based learning at an online school for digital games. Then we created a pattern language comprising 18 patterns to support the introduction of game-based learning. A workshop was conducted using the created pattern language. The results confirmed that these language patterns are useful for sharing and exchanging practical knowledge regarding game-based learning among instructors.

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© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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