Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : I-6
Conference information

Interactive session
Comparison between Digital and Analog Gameplay Experiences of the Newly Developed Six-color Reversi “Changing”
*Seiko SHINEHA*Saori SATO*Hajime SHIMOYAMA*Junko MATSUDA*Mami KOMAYA
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract
The co-creation board game called "Changing" is a new type of six-color reversi game where the players complete a 6x6 board by "mixing" colors among different colored pieces. Unlike Othello, the pieces sandwiched between RGB or CMY will change their color based on the property of the corresponding color model. In this study, as a preliminary evaluation of the prototype, the "Changing" was practiced by 10 undergraduate students and we compared the differences in gameplay experience between online play, which uses the digital version (β version app), and face-to-face play, which uses the analog version (cube building blocks). On analyzing the results, it was suggested that while the sense of co-creation among peers who played together is more likely to be obtained in face-to-face play using building blocks, online play using the digital version may be expected to produce "co-creation" among users who are not synchronized in time and space.
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top