Abstract
In this paper, I will introduce the activities on games and education that the author has been conducting in lectures at universities since 2012. First, games and education are classified into four categories based on their relationship, and the contents of three of these categories are presented. In addition to the qualitative evaluation based on the author's subjectivity, quantitative evaluation results such as improvement in class evaluation questionnaires and increase in the number of students are also presented. However, we were not able to obtain any data on the improvement of grades.