Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : T-4
Conference information

Peer reviewed session
Visualization Interface Focused on Waiting for Corners in FPS Games
*Shunsuke Sato*Tomoki Kajinami
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract

This paper proposes a visualization interface designed to support match replay analysis in first-person shooter (FPS) video games, with a focus on the player action of waiting for corners. To “waiting for corners” is a specific term related to FPS games. It designates the action of waiting for corners of simulated rooms and passages for an enemy player character to enter the player’s field of view. It is important to check how well the waiting for corners worked in order to analyze whether they had the opportunity to fight in advantageous situations. In this paper, we propose a visualizing interface for presenting band graph of the time when the waiting for corners is effectively and when it is not effectively for each team in game field, for non-professional players.

Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top