Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
12th Annual Conference
Session ID : 1-1
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Game play ( session 1 )
Optimization of battle strategy for RTA in role playing games
*Takuya Kawamura*Yasuharu Nishi
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

RTA, Real Time Attack, is popular in role playing games in recent years. It is another playing style to finish a game as fast as possible. In Japan, as RTA for RPG is popular, players increases a lot. Although RTA players should reduce defeats of battles which spend much time, novice players don’t know any battle strategy. In this presentation, we introduce an "HP-first strategy" to maximize winning percentage. The strategy consists of attacks keeping healing items and recoveries at the brink of defeats. We also show “Wishful thinking strategy” the novice players are likely to follow, and “Random strategy”. This presentation compares the three strategies by software agents in two types of battles, turn-based battles and time-based battles. The HP-first strategy achieved the best percentage both in the two types of battles.

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© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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