Host: Digital Game Research Association JAPAN
Name : DiGRA JAPAN 12th : The 12th Annual Conference of Digital Games Research Association Japan
Number : 12
Location : [in Japanese]
Date : February 11, 2022 - February 12, 2022
RTA, Real Time Attack, is popular in role playing games in recent years. It is another playing style to finish a game as fast as possible. In Japan, as RTA for RPG is popular, players increases a lot. Although RTA players should reduce defeats of battles which spend much time, novice players don’t know any battle strategy. In this presentation, we introduce an "HP-first strategy" to maximize winning percentage. The strategy consists of attacks keeping healing items and recoveries at the brink of defeats. We also show “Wishful thinking strategy” the novice players are likely to follow, and “Random strategy”. This presentation compares the three strategies by software agents in two types of battles, turn-based battles and time-based battles. The HP-first strategy achieved the best percentage both in the two types of battles.