Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : 3-3
Conference information

AI and Machine learning ( Oral session 3 )
A Process of Designing a Board Game to Learn Principles of AI and Computer
*Youichiro MIYAKE
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
The early education of AI and programming is required in Japan, and a board game to learn principles of AI, programming and computer is made. Further the book including the board game is published. A user to play the game is required to program arrows on the paper to make a move. One turn is 3 moves, and a user must program further 3 turns by putting arrows on the board. In the book, the "for loop" is explained. The program of arrows must be compiled by being processed by CPU on the board. A user can learn the principles of AI, programming, and computer by operating programs of arrows on the board game. The design process of board game is explained.
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© DiGRA JAPAN

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https://creativecommons.org/licenses/by/4.0/deed.ja
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