Abstract
The early education of AI and programming is required in Japan, and a board game to learn principles of AI, programming and computer is made. Further the book including the board game is published. A user to play the game is required to program arrows on the paper to make a move. One turn is 3 moves, and a user must program further 3 turns by putting arrows on the board. In the book, the "for loop" is explained. The program of arrows must be compiled by being processed by CPU on the board. A user can learn the principles of AI, programming, and computer by operating programs of arrows on the board game. The design process of board game is explained.