Abstract
The purpose of this presentation is to reconsider interactive music (IM) in digital games, especially in comparison with film music. This topics of this presentation are (1) definition of IM, (2) actual visual expression by IM, and (3) reconsideration of IM with the help of film music research. In this paper, we will place IM in digital games on the chopping block of video/film music research history, and critically examine the meaning of game-specific music.