Abstract
Recently, real-time Web games have been developing significantly. In particular, many factors have been incorporated into the enjoyment of players in multiplayer online games, such as interaction and competition with other players, immersion in the worldview and story, self -projection into the main character, challenging difficult quests, and other personal preferences (genre, play style, and character preferences) and human relationships. However, it is difficult to sati sfy the above player demands in online games due to communication delays. Therefore, this study focuses on the Five F actor Player Traits Model (5FPT) to investigate ways to compensate for communication delays that are compatible with player traits and that satisfy player demand as much as possible. Specifically, to investigate the degree of player enjoyment of the game, the 5FPT was investigated in a subject experiment, and player traits were analyzed using clustering.