Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : 7-1
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Gamification and Serious game 2 ( Oral session 7 )
Proposal and Practice for Improving Learning Motivation in Acquiring Cloud Technology
*Shinya MIYAGAWA*Mamoru ENDO*Mayu URATA*Takami YASUDA
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
In recent years, with the utilization and development of cloud technology in the information society, many attempts have been made to solve many social issues. Due to the spread and increase of cloud services, the number of learning contents has increased remarkably. Therefore, it is necessary to acquire cloud technology appropriately in the information society. we report a practice aimed at continuously improving learning motivation in the acquisition and deployment of cloud technology. In addition, we considered the importance of gamification utilization in learning when task setting is difficult. In this study, we evaluate a sustainable approach in the rapidly changing field of cloud technology, analyze it based on actual case studies, and describe its future possibilities.
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