Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : Sp-2
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Panel session 2
Game Education SIG Activity Report:Lessons Learned from 8 Study Sessions and Think About the Future of Games
*Yoshihiro KISHIMOTO*Kenji ONO*Makoto GOTO*Yoshihiro KAWANO*Kosuke ZAITSU*Keigo KAWAMURA*Megumi AIBARA*Masakazu FURUICHI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
The Game Education SIG has been working since 2014 to promote the spread of serious games and gamification in order to apply the power of games to education and other real-world situations. The study sessions have been held eight times so far. In this session, after a brief introduction of the contents of each study group, a panel discussion will be held for one hour to discuss the past and future of the SIG together with participants from the audience.
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