Abstract
The social positioning of training games is changing. Until now, training games have been designed and produced for the purpose of internal corporate training. In addition, they have been used for educational projects by local governments and NPOs, and have been incorporated into school education, thus diversifying the points of contact with society in recent years. In this session, we will first review the current status of training games. Next, we will discuss the similarities and differences between training games and conventional serious games, and deepen our discussion on the academic positioning of training games.