Abstract
“Game literacy” is a concept that refers to the basic ability to prevent and ameliorate the negative effects of digital games, such as game disorders, and to improve the positive effects of serious games and gamification. This concept is expected to transform with changes in the environment surrounding games, and its education and measurement methods should continue to be examined to respond to such changes. In this session, we will present the results of our research on game literacy to date and show the future prospects of game literacy research.