Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : In-3
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Interactive session 1
Prototype of Serious Game “LET'S UNDO” that Moves Characters Using Body Movement in VR Space in Aiming to Reduce the Lack of Exercise
*Keito TACHIHARA*Aki HATTORI*Yuuna MATSUNAGA*Sumire OHIRA*Masakazu FURUICHI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
In recent years, the lack of exercise among young people has become a serious problem. According to a WHO survey in 2016, four out of five young people around the world lack exercise. In Japan, 81.0% of young people do not exercise at least one hour per day as recommended by the WHO, of which 77.6% are young men and 84.7% are young women. The future impact of lack of exercise among young people is an increased risk of obesity, metabolic syndrome, and type 2 diabetes. Therefore, we are developing a system called “LET'S UNDO” to eliminate the lack of exercise among young people. Oculus quest 2 uses Unity, the character runs in a virtual space, and obstacles appear while running, so we built a system that uses the body to move the character and avoid obstacles. In the interactive session, you can experience the prototype version of “LET'S UNDO”.
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