Abstract
In recent years, CBT-based examinations such as the Information Technology Engineer Examination, the EIKEN, and the TOEFL have become increasingly popular both in Japan and abroad. In Japan, SPI, which uses the CBT format, is widely used in aptitude tests. However, in the CBT format, a time limit is set for each question depending on the method, and the questions change according to the answer situation, so it is necessary to take sufficient countermeasures. We have developed a four-choice quiz game using Unity, which allows the user to specify the time limit and to review the answers at the appropriate time, as well as a quiz game with an original character that changes according to the learning status. We are also developing a system that effectively introduces the power of games, such as an original character that changes according to the learning status. In the interactive session, participants will experience a prototype version of the game using SPI as the content.