Abstract
In Japan, freshmen’s orientation is held for new students at the time of admission to a university, and many students fail to graduate in four years due to various reasons or regret their failure when they start job hunting or enter higher education, even though they were briefed on the standard number of credits to be earned in each year of study at that time. In this study,we developed a prototype of a board game-type serious game to improve students' motivation toward university life, and conducted a primary evaluation of the effectiveness of the game for first-year students.In the interactive session, students will be able to experience the serious game.