Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : In-12
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Interactive session 2
The effect of an aim system utilizing heart rate fluctuation on the game experience
*Yoshiki Nishizono*Yoshihisa Kanematsu*Koji Mikami
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Currently, many studies have been conducted to improve the game experience by changing the in-game presentation according to heart rate. In this study, we focused on first-person shooter games and aimed to improve the game experience by making the blurring of the aiming point closer to reality. We developed a system that reflects the player's situation in the game by increasing or decreasing the blurring of the sight in response to changes in heart rate. The results of the experiment indicated that the developed system would improve the gaming experience for players regardless of their game performance
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