Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : In-14
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Interactive session 2
Simulator of various actions for notes in rhythm games
*Itsuki KOBAYASHI*Koji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
In some rhythm games, the UI indicating where to strike the notes moves freely. In such games, there are a wide variety of animation effects that are played when the player strikes a note. Depending on the type of animation, the playing experience may change even if the input operation is the same. In order to investigate the effect of the animation direction on the playing experience, this study created a simulator in which the content and parameters of the direction can be changed for each operation.
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© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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