Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : In-16
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Interactive session 2
Development of a Dynamic Chord Progression Generation System for Digital Game based on Neo-Riemannian Theory
*Chun-Ip Jason CHAN*Akinori ITO*Koji MIKAMI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
In today's demonstration, a dynamic chord progression generation system for games will be presented. Recent AAA titles, such as God of War(2018), make extensive use of chord progressions and modulations utilized in film scoring, which is different from both classical and pop music. One such compositional technique is the Neo-Riemannian theory. Based on this previous research with mathematical representation of music theory, we implemented the algorithm on Wwise and created an interactive demo in Unity.
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