Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : Pr-6
Conference information

Peer reviewed session 2
Empirical validation of the correlation between gamification user type typicality and behavioral changes
*Hiromi OGINO*Hiroyuki MATSUGUMA
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract
Gamification can be more effective if its design is tailored to user preferences. Previous studies have shown a relationship between user types and gamification elements; however, the typicality of user types has not been investigated. Therefore, we conducted empirical research on the relationship between the degree of typicality of user types and behavioral change. We provided a smartphone app that promotes walking with gamification, and collected access logs of 41 people for 30 days. We analyzed the typicality of user types and the relationship between typicality and steps from access logs based on the Gamification User Types Hexad. As a result, 85.4% of the users were low-typical users, and there was no correlation between typicality and number of steps. Furthermore, we analyzed by user type, Philanthropists and Disruptors had greater variation in typicality, and Socializers had fewer steps.
Content from these authors
© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
Previous article Next article
feedback
Top