Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : 1-1
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Gamification and Serious game 1 ( Oral session 1 )
The Effect of Novel Games about Death and Loss on Students' Personal Growth
*Hironori SAKAI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
This study examined the effects on students of a novel game about death and loss.The intervention effects were measured using the "giving meaning to loss experience scale" and the "self-growth feeling resulting scale" on students at X University.The results showed that there was a significant difference in the "giving meaning to the experience of loss "before and after the experience of this novel game. The results also suggested that the factor "catching the message of the event" had a positive effect on "self-growth feeling" in the "giving meaning to the loss experience" scale.
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