Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : 1-2
Conference information

Gamification and Serious game 1 ( Oral session 1 )
A Study on the Transition Process of Serious Game/Gamification and Related Concepts
*Toru FUJIMOTO
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract
In the early 2000s, the concept of "serious games" was developed as a way to expand the application of games. Such concept had been treated mainly in an educational context in various fields, such as educational and learning games and simulations. Involving the game industry and academic circles, it became widespread. In the 2010s, "gamification" further expanded such social interests in various fields, and involved social efforts to incorporate games into society. This presentation will organize and discuss the evolution of related concepts that have been proposed along with serious games and gamification.
Content from these authors
© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
Previous article Next article
feedback
Top