Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
13th Annual Conference
Session ID : 1-3
Conference information

Gamification and Serious game 1 ( Oral session 1 )
A study on the practice of a game jam workshop for upper elementary school students and its impact on creativity.
*Kosuke ZAITSU*Toru FUJIMOTO
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract
Game jams are events where digital game developers with different skills form temporary teams to create prototypes in a short period of time. In this study, we developed and implemented a game jam workshop for upper elementary school students, and aimed to clarify the effects of the workshop with the game jam approach on the creativity of the participants.
Content from these authors
© DiGRA JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
Previous article Next article
feedback
Top