Host: Digital Game Research Association JAPAN
Name : 14th Annual Conference
Number : 14
Location : [in Japanese]
Date : February 23, 2024 - February 25, 2024
In 2021, the Metaverse was widely recognized by the market, but is now considered to be in a disillusionment period and is receiving less attention. The main reason may be that user needs have not been identified in an environment where demand is not guaranteed. This study presents the results, analysis, and discussion of a survey of user needs and the current state of the Metaverse, conducted through a questionnaire with a sample of 562 people who have visited the Metaverse. This suggested that the current state of the Metaverse is supported by games and Gamers, but that the level of satisfaction remains low when compared to existing games. In addition, based on the analysis results, it was noted that developing a space that takes advantage of the characteristics of the Metaverse and targets non-Gamers could be an active path for the Game-based Metaverse.