Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 7-2
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Survey of Metaverse through User Questionnaire
- Drawing up an ideal future of a Game-based Metaverse -
*Masanori Yazawa
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

In 2021, the Metaverse was widely recognized by the market, but is now considered to be in a disillusionment period and is receiving less attention. The main reason may be that user needs have not been identified in an environment where demand is not guaranteed. This study presents the results, analysis, and discussion of a survey of user needs and the current state of the Metaverse, conducted through a questionnaire with a sample of 562 people who have visited the Metaverse. This suggested that the current state of the Metaverse is supported by games and Gamers, but that the level of satisfaction remains low when compared to existing games. In addition, based on the analysis results, it was noted that developing a space that takes advantage of the characteristics of the Metaverse and targets non-Gamers could be an active path for the Game-based Metaverse.

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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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