Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 7-1
Conference information

An Exploratory Study of User Types and Game Element Preferences in Gamification among Elementary School Students
*Masakatsu KURODA*Masanori FUKUI
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract

A survey was conducted among elementary school students regarding user types of gamification and their preferences for game elements. The results showed that relatively few users tended to be the type who are motivated by triggers for change. Users also preferred game elements such as “completing a task sometimes brings a special reward,” while users did not prefer game elements such as “tasks have a time limit.”

Content from these authors
© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
Previous article Next article
feedback
Top