Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 8-1
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Automatic FPS Balance Adjustment Test Method Considering Play Style
*Kei Fujita
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

Existing research on automatic difficulty balancing tests for FPS using AI had problems with the accuracy of the balancing test because it could not properly capture difficulty variations due to differences in play styles. In the proposed method, multiple AI agents with specific play styles created by combining reinforcement learning and rule-based agents are introduced. Through verification, we show that it is capable of detecting difficulty changes between different play styles as well as human players.

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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
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