Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 8-2
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Development and validation of questioning algorithm to assist motivation in iterative learning
*Yuki Shirato*Hiroshi Matsuda*Megumi Aibara
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Digital learning materials such as iterative learning have a high drop-out rate contrary to demand and lack support for the maintaining motivation of beginning students. The purpose of this study is to develop a serious game for learning that solves this problem. We created an algorithm for learning serious games that adjusts the difficulty level of the learning task for each learner based on flow theory. In this paper, we implement the proposed algorithm on Excel and describe its effectiveness based on the results obtained from 20 users.
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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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