Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 11-1
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Development and Practice of Escape Room for Science Communication in the humanities.
*Shinya KOBAYASHI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Science communication has gained importance in recent years. This generally refers to outreach activities to society in the natural sciences, but it may be equally important in the humanities. It has also been pointed out that there is a need for multi-layered communication that involves citizens more proactively, not only in the traditional way of promoting public understanding. This study focused on a gaming method to encourage engagement, and developed and practiced the escape room. The game was designed to encourage participants to think about the 'significance of foreign language learning in the modern age'.
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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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