Abstract
Audio games are a genre of games that are played using only sound without visual information. In this study, we propose an action game that uses sound information as input and output by introducing voice control into audio games. The player wears a headset with a gyro-sensor attached to it and attacks enemies coming from various directions in a threedimensional game space using his/her voice. In this paper, we will report the details of the game design and the results of a gaming experience questionnaire.