Abstract
In this planned session, four presenters will discuss a wide range of perspectives on game literacy and game developer literacy: 1. the concept of game literacy and its importance 2. appropriate use of games for children and adults 3. narratives and cognitive dissonance and technological engineers for game developers ethics 4. game literacy in players' social interaction and self-expression in games, etc. The second half of the session will consider future prospects for game developer literacy through discussion including the audience.