Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : Sp-2
Conference information

Panel session 2
Research Trends in Game Literacy
- Focusing on Research on the Measurement of Game Literacy -
*Kosuke ZAITSU
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

Game literacy is considered to be the skills or competencies that are acquired through or necessary to interact with games. In 2023, the author described how the concept of game literacy has been defined by researchers. This presentation will build on last year's presentation by providing a review with a particular focus on the measurement of game literacy and summarizing the issues and challenges.

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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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