Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : Sp-2
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Panel session 2
Practical Report of Workshops for Learning Game Literacy, Game Development Literacy, and Gamification Literacy
*Yoshihiro KISHIMOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

We defined game literacy as ”the ability to get along with video games” . In the game literacy workshop for parents and children, after discussing dopamine and euphoria as reasons for being addicted to video games, we told the audience that it is important for parents to know about the games their children are playing and then discuss with their children the need for rules for playing games. Similarly, the definition of game development literacy and the practice of teaching game development literacy and the definition of gamification literacy and the practice of workshops for learning gamification literacy will also be presented.

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© 2024 Digital Research Association JAPAN

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