Abstract
In the context of player self-expression and social interaction within games, attention is given to political or social activities. A case study is conducted on these activities and the responses of game developers to them. Following this, the necessary literacies for players and developers in the context of political or social activities within games are examined. It is argued that players need game literacy, which includes the ability to avoid discrimination, bullying, and harassment, and to play in accordance with the terms of service. Additionally, it is discussed that developers need game development literacy, which involves the ability to set criteria for restricting or prohibiting political or social activities within the game, and to make quick and strict decisions on ambiguous cases regarding restrictions or prohibitions.