Abstract
For game beginners, the game controller is a device of high difficulty. In this research, we propose a digital game using a Slinky, providing a virtually challenging input device, and assisting in mastering its operation through software production effects. In the demo, the Slinky, a spring-type toy, is used as a controller. Its use is synchronized with jumping in the game, and we consider the support for mastering operation through the effects of the screen and sound.