Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : In-1
Conference information

Interactive session 1
Research on Game Direction for Inducing Mastery of Controller Operation
- Digital Game Production Using a Slinky as a Controller -
*Yiduo PAN*Shuji Watanabe
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

For game beginners, the game controller is a device of high difficulty. In this research, we propose a digital game using a Slinky, providing a virtually challenging input device, and assisting in mastering its operation through software production effects. In the demo, the Slinky, a spring-type toy, is used as a controller. Its use is synchronized with jumping in the game, and we consider the support for mastering operation through the effects of the screen and sound.

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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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