Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : In-2
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Interactive session 1
Creating a romance adventure game based on the e-sports community
*Shintaro TOMITA
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

I created ”Munenohi Voltage”, a romantic adventure game about a community in the e-sports industry. Although the e-sports industry has been developing at a dizzying pace in recent years, the people who are active in the industry, the systems being built, and the actual state of the community are hardly recognized by the general public. Therefore, we planned this work to make many people aware of the esports industry through the story. Focusing on the community of Nintendo's competitive action game ”Super Smash Bros ultimate”, we conducted interviews and research to analyze the industry's characteristics and current situation. Based on the scenario created based on that research, illustration design and game script were created to create a visual novel game. We also aimed to reach a wider audience by producing the game in the ”romance adventure” genre, which is extremely popular as a visual novel game.

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