Host: Digital Game Research Association JAPAN
Name : 14th Annual Conference
Number : 14
Location : [in Japanese]
Date : February 23, 2024 - February 25, 2024
In order to achieve effective results in long-lasting activities such as learning and maintaining good health, it is crucial to engage in them consistently. However, according to the Theory of Cognitive Dissonance, many individuals experience stress and discomfort when engaging in these activities, making it difficult to sustain them over time. In response to this challenge, we developed a prototype application called POSiT, which utilizes a beloved character to alleviate stress and discomfort, thereby facilitating the habituation of actions related to learning and health maintenance. In this paper, we describe the outline of two prototypes of POSiT and show the evaluation method of its effectiveness.