Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : In-14
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Interactive session 4
Development of Games Using Real-Time Voice Input by Whisper and Unreal Engine
*Yuki YAMADA*Toshiya KAWARO
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
While voice input is intuitive, it is not fully used in games that require real-time operation due to its inferior processing time and accuracy. Therefore, in order to investigate the current status and practicality of the game using realtime voice input, we are developing third-person shooter using Whisper, a machine learning model of speech recognition, and Unreal Engine, a widely used game engine. By reporting on the process and results of this development, we contribute to the widespread use of real-time voice input in games.
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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
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